Screen Printing

Screen Printing Artwork Requirements Explained

By Monk Vector Works Team · April 21, 2026 · 9 min

Every screen printer has a version of the same conversation: a client submits artwork, the shop reviews it, and then comes the email — "we can't use this file as-is." Sometimes it's a format issue. Sometimes the colors aren't separated. Sometimes it's a 72 DPI JPEG screenshotted from a website.

These issues aren't the client's fault. Screen printing has specific technical requirements that most people outside the industry never encounter. This article exists to close that gap — a complete breakdown of what screen printers actually require from artwork files, and why each requirement exists.

The Non-Negotiables: Format and Editability

Screen printing shops require artwork that can be color-separated and output to film. That means the file must be:

Vector-based — Artwork built from mathematical paths (not pixels) that can be output at any size without quality loss and can be opened layer-by-layer for color separation.

Accepted formats:

  • .ai (Adobe Illustrator) — preferred by most shops
  • .eps (Encapsulated PostScript) — universally compatible, slightly less flexible
  • .pdf (with live/editable content, not flattened) — acceptable when saved from Illustrator
  • .svg — increasingly accepted, especially for web-to-print workflows

Not acceptable as final artwork:

  • .jpg / .jpeg
  • .png
  • .gif
  • .psd (unless being used for simulated process, and even then, specific channel requirements apply)
  • .docx, .pptx, or any office format

If your artwork only exists as a raster file, it needs to be vectorized first. This isn't a matter of preference — it's a technical requirement of the separation and film output process.

→ Get your raster artwork converted to screen-print-ready vector files

Color Requirements: Spot Colors and Pantone

Screen printing is a spot color process. Each ink is a separate, pre-mixed color — not a combination of CMYK dots like in digital printing.

What Shops Require for Colors

  • All colors assigned as Pantone Spot Colors (Coated or Uncoated depending on substrate)
  • No RGB or CMYK process colors in the final separation file
  • Each color on a separate layer, named clearly (e.g., PMS 186 C, White Underbase)
  • No global CMYK builds that approximate spot colors — these won't separate correctly

Pantone Coated vs. Uncoated

SubstrateUse
Cotton garments (most apparel)Pantone Coated (C)
Uncoated paper goodsPantone Uncoated (U)
Promotional productsConfirm with shop

Note that a PMS color looks different on coated vs. uncoated stock. PMS 286 C (bright royal blue) and PMS 286 U (same reference number, uncoated) are visibly different in final output. Always communicate to your shop which Pantone deck you're referencing.

Special Inks

If your design calls for metallic, neon/fluorescent, glitter, or glow-in-the-dark inks, these must be explicitly noted in the file and flagged in your work order. Standard Pantone references don't cover many special effect inks — those are shop-specific formulas.

Ink Count: What It Means and Why It's Capped

Every color in a screen print design requires its own screen — a physical mesh frame that gets coated, exposed, and mounted on the press. More screens = more setup time = higher cost.

Most automatic presses accommodate up to 8 colors per pass. Manual presses typically run 4–6 colors. Flash-cure stations between colors add time and cost for designs requiring underbases or multiple wet-on-wet layers.

Practical color count guidelines:

  • 1–3 colors: budget-friendly, fast setup, great for basic logos
  • 4–6 colors: the sweet spot for complex logos and multicolor artwork
  • 7–8 colors: significant setup cost, justified only for large runs or complex simulated process
  • 8+ colors: rarely cost-effective; evaluate DTF or DTG alternatives

"When a client insists on 10 colors on a 48-piece run, the math just doesn't work. We always try to redesign down to 6 colors or point them to DTF. It's not a limitation — it's good production planning." — Screen print shop owner.

→ Not sure which process fits your artwork? Get a free review

Resolution Requirements for Raster Elements

Vector artwork doesn't have a DPI. But if any part of your design includes a raster element — a texture, a photograph, a scanned illustration — that element must meet minimum resolution standards.

Raster DPI Requirements

Use CaseMinimum DPI at Final Print Size
General raster elements300 DPI
Halftone source images300–600 DPI
High-detail photo simulated process600 DPI

DPI must be measured at 100% of the final print size, not at thumbnail or web scale. A 72 DPI image that looks fine at 3" on screen becomes a blurry mess at 13" on press.

→ Check your artwork resolution with our free tool

Halftone and Gradient Specifications

If your design includes gradients, shadows, textures, or photographic elements, those elements must be converted to halftones for screen printing. Shops typically have specific halftone requirements:

Standard Halftone Specs

  • LPI (Lines Per Inch): typically 35–65 LPI depending on mesh count
  • Dot shape: elliptical (most common), round, or diamond — confirm with your shop
  • Dot angle: 45° for single-color halftones; staggered angles for multi-color to avoid moiré
  • Maximum dot: 85–90% (avoid 100% fills in halftone areas to prevent ink flooding)
  • Minimum dot: 5–10% (below this, dots don't hold on screen)

If you're delivering halftones to a shop, always confirm LPI before output. A halftone output at 55 LPI intended for a 200-mesh screen will moiré badly on a 110-mesh press.

Minimum Size and Stroke Requirements

Physical printing has physical limits. Very fine details — thin strokes, tiny type, intricate linework — can fail to hold on a screen.

Minimum specifications (general industry guidelines):

  • Stroke weight: 0.5pt minimum (many shops prefer 1pt+)
  • Positive type: 5–6pt minimum at final print size
  • Reverse (knockout) type: 7–8pt minimum — ink fills thinner letters
  • Fine linework: 0.5mm minimum width

These numbers shift based on mesh count, ink type, and whether you're printing on textured fabrics. Mesh fabrics like performance wear or athletic knits have more give, and fine details can distort. Always ask your shop for their specific minimums.

Artwork Sizing and Document Setup

Artwork must be delivered at 100% of the final print size. Never deliver artwork smaller and expect the shop to scale it up — this breaks raster elements and can alter trapping values.

Document setup checklist:

  • Artboard set to final print dimensions
  • No crop marks or bleed (unless printing on paper or rigid substrates)
  • Color mode: CMYK (even for spot color files — this prevents RGB color surprises)
  • All fonts outlined: Type > Create Outlines
  • No linked images: all embedded or removed
  • No unused swatches, brushes, or symbols in the document

Underbase Requirements for Dark Substrates

For printing on dark garments (black, navy, charcoal, dark red, etc.), an opaque white underbase is required to make colors appear vibrant and accurate. This adds one screen/color to your count.

Underbase artwork requirements:

  • Built as a separate layer in the file, labeled White Underbase
  • Shape should be a choked version of the full design (typically 0.5–1pt choke) to prevent white halo
  • Set to overprint: off — it's the base, not an overprint element
  • Some shops prefer a slightly reduced opacity in areas where softness is desired; confirm with your shop

→ Have us build your underbase and trapping for you

Trapping Requirements

Misregistration between colors — even 1/32" — can expose the substrate between adjacent colors. Trapping prevents this.

Standard trapping values:

  • Spread/choke: 0.25–0.5pt for most garment printing
  • Higher trapping (up to 1pt) for stretchy fabrics or older presses with wider registration tolerance
  • Black and dark colors: set to overprint, not knockout
  • Lighter colors spread into darker neighbors (not the reverse)

What to Include When Submitting Files

Every file submission to a screen printer should include:

  1. The vector artwork file (.ai, .eps, or print-quality PDF)
  2. A color callout sheet — visual file showing which Pantone color maps to which element
  3. A production note with: ink count, garment color, print location, print size, any special inks or techniques
  4. Reference mockup — a flat visual showing how the design should look on the garment

→ Not sure if your files are ready? Use our Artwork Readiness Checklist

The Bottom Line

Screen printing file requirements aren't arbitrary gatekeeping — they exist because the physical process demands physically separable, scalable, press-ready artwork. Spot colors, vector paths, minimum strokes, and correct halftone specs are the difference between a job that runs smoothly and one that burns time, screens, and ink on remakes.

If your artwork doesn't meet these requirements, don't wing it. Submit your files for a free artwork review and we'll give you a straight answer on what's ready and what needs work — before you're standing at a press wondering why the colors look wrong.

Frequently asked questions

What file format do screen printers require?
Adobe Illustrator (.ai) or .eps files are the industry standard. Both formats support spot color separation and can be output to film without quality loss. PDFs saved from Illustrator with editable content are sometimes accepted. JPEGs, PNGs, and Word documents are never suitable as final screen printing artwork files.
Do screen printers need Pantone colors specifically?
Yes. Pantone Matching System (PMS) colors are the standard reference for screen printing inks. They give the shop a specific, reproducible formula to mix. RGB and CMYK colors can shift significantly when converted to ink, and without a Pantone reference, the shop is essentially guessing at your intended colors. Always specify Pantone Coated (C) for garments.
What DPI is required for screen printing?
Vector artwork is resolution-independent and has no DPI. Any raster elements embedded in the design must be at least 300 DPI at final print size. For halftone source images, 300–600 DPI is recommended. Always measure DPI at 100% of the final print dimensions, not at a reduced preview size.
How do I know if my artwork has too many colors for screen printing?
Count every distinct ink in your design, including white underbase if printing on dark garments. Most shops run up to 8 colors per job efficiently; beyond that, setup costs climb steeply. For designs with more than 8 colors, simulated process or alternative printing methods like DTF may be more cost-effective, especially on shorter runs.
What is the minimum stroke width for screen printing?
Most shops require a minimum stroke width of 0.5pt, though 1pt is safer for most applications. Strokes thinner than 0.5pt can plug, wash out during screen exposure, or print inconsistently — especially on textured garments. Reverse/knockout type should be larger than positive type since ink tends to fill thin letterforms.
Why do fonts need to be outlined in screen printing files?
Outlining fonts converts type into vector shapes, preventing font substitution if the shop doesn't have the exact typeface installed. If fonts aren't outlined and the shop is missing that font, their software substitutes a default, completely changing your layout. It's one of the most common and easily preventable file submission errors.
Can I submit a Photoshop file for screen printing?
Photoshop files are acceptable only for simulated process separations, and even then, specific channel requirements apply — one channel per spot color, built at the correct LPI and dot shape. For flat-color designs, Illustrator is always preferred. Never submit a standard flattened or merged PSD as screen printing artwork.

Keep reading

Need this fixed on your file?

A senior production artist will review your artwork free and tell you exactly what it needs to ship.

Production-ready in 24 hours

Need a file fixed before your next press run?

Send us your artwork. A senior artist will review it free and tell you exactly what it needs.